The Defender's Wiki - Sky control
Sky control is pretty much the most important part of defense. Matches 90% of the time end, because of sky rush, so it is crucial to keep control of sky
What is the "sky" -
Even if you're new to octc, you must've seen people staircase bridging till they hit the build limit and then
making a platform there. That's where the main fights are going on in order to take control over those platforms
and bridge to the enemy's woolroom from there

What to do to control sky -
Because most of the rushers are very skill-less, they often skyrush, so they can compensate their lack of skill by abusing the highground; luckily defenders have developed a few tactics to counter their funny "strategy":
- First thing your team should focus on is building good stairs and repairing them whenever the enemy team destroys them
- Push the enemy team's left sky and extend the platform towards their wall
- ! Do not actually try to get into their woolroom, just push and extend the platform, so they can't push your own woolroom!
- Break the blocks rushers leave while trying to get into your woolroom, this includes sky platform extensions and any floating blocks in front of your wall
- It's always good to have an IGL on your team, however being an IGL requires some skill and authority among the
players. A prime example of a good IGL is Gabuski.
Nonetheless, your team does not necessairly need an IGL to defend well, the most important is good communication
with your team. If you're a sniper or you just see a lot of people sky rushing your wall, announce it to your
team, you can use such phrases as:
- "left sky"
- "everyone left sky"
- "LEFT SKY NOW OR GG"
- "LEFT SKY NOW OR WE LOSE"
- "GG, we lost, it's over, I'm leaving"
If you're not a sniper, but a sky fighter, you can encourage your team to push your enemies' left sky with you. BUT remember to not actually try to get their wool, you can tell one of your friends to say not to push after you say to push, so some people may resign and yous won't push too much
! Do not hesitate to send these messages multiple times - Kill enemies who are going towards your wall
- Build an "anti-sky"
- Build trenches
- Build an armour station or armour dispensary, so your sky fighters don't have to craft armour and therefore can go fight faster
Stairs -
Stairs are probably the most important part of defence, as they allow us to get onto the sky platforms fast and repel sky attacks. They're also the part of defence that requires the most effort to build and maintain
Where to build stairs -
Stairs positioning is a very important factor. During CTW matches, you should ideally build two or sometimes three staircases - one that leads towards middle, one that leads towards your left sky (also called backup stairs) and one that leads towards your right sky. The middle staircase is always the main one that people use all the time, because it's the closest to spawn. The left sky staircase is used when the enemies' are rushing our left sky and it'd just take too much time to get there using the middle staircase. The right sky staircase is not that important, it's good to have when the match starts to get longer on some maps, because the rushers may try to bridge from our right woolroom to our left woolroom or if we want to prevent them from rushing us with the woolroom loot which often includes better armour or speed potions




Types of stairs -
There's a lot of staircases types and this page won't cover all of them, but there are two main factors that all stairs should have if possible: you should be able to travel fast using them and it should be impossible to block them by placing blocks or water.
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Wood/iron staircase #1
This is the staircase you should build when you have access to wood and iron.
! If you don't have iron, you can replace iron bars with glass panes
Popularized/invented by: Unknown
Resources needed: Stairs, iron bars, fences, resource blocks, signs, some building blocks

Images:


Video tutorial:
Explanation:
Spamming spacebar on the stair block makes you go up very fast. The iron bars/fences/signs on top of the stairs prevent rushers from blocking your staircase by placing blocks or water on it. You can make multiple staircase layers by placing stairs on top of the iron bars/fences (the more layers the better). The iron bars below the staircase make it harder for the enemy team to destroy your stairs. The holes that are a result of placing corner stairs instead of normal stairs make it easier to notice when someone is breaking your stairs from below. The staircase is three blocks wide, because more isn't really needed and it's easier to maintain/repair it -
Wood staircase #1
One of many ways to build an iron-less staircase. Mostly used on nano maps
Popularized/invented by: Unknown
Resources needed: Stairs, some building blocks, buttons/signs, fences

Images:


Video tutorial:
Explanation:
Spamming spacebar on the stair block makes you go up very fast. The fences/buttons/signs on top of the stairs prevent rushers from blocking your staircase by placing blocks or water on it. You can make multiple staircase layers by placing stairs on top of the fences/buttons/signs, however this type of stairs is mostly used on nano maps where multiple layers aren't needed. The staircase is three blocks wide, because more isn't really needed and it's easier to maintain/repair it -
Wood-less, iron-less staircase #1
Wood-less and iron-less staircase type, used on maps like Battle Ecliptica or NewGen
Popularized/invented by: Unknown
Resources needed: Some building blocks, slabs

Images:

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Wood-less, iron-less staircase #2
Walking between the cobblestone walls and glass makes you go like you'd be walking on normal stairs
Popularized/invented by: Unknown
Resources needed: Some building blocks, cobblestone walls, slabs

Images:
Video tutorial:
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Wood/Iron staircase #2
An improvised staircase design, invented by playfuldoggo on January 25th 2025 around 10 PM GMT during a Kingdom (by MCFilms) match. Unfortunately the inventor does not have MapMaker access, so he couldn't recreate the staircase there, but I've taken some screenshots from the match
Popularized/invented by: playfuldoggo ❤️
Resources needed: Crafting tables, pressure plates, buttons, signs, iron bars, fences, fence gates

Images:



Anti-sky -
"Anti-skies" prevent rushers from placing blocks on the build limit level in strategical areas, mostly in front of your main wall. They usually consist of blocks that do not have collisions, meaning the rushers can't walk on them and also can't place other blocks wherever they are. If they wanted to do that, they'd have to break the anti-sky blocks first and then place their own blocks
Where to build anti-sky -
You should always build an anti-sky in front of your main wall. Make 4-5 blocks gap between where you want your anti-sky to be and the snipers' nest - anti-sky is useless there, because the rushers can just jump onto the snipers' nest from their platform and it may also annoy the snipers. The bigger your anti-sky is, the better. Remember to only build it on the build limit level, if you make it one block lower it'll actually make it easier for rushers. You can also make an anti-sky on side of the sky platform that's nearest to your woolroom, so the rushers can't extend the platform towards your woolroom


Types of anti-skies -
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Fence gate anti-sky
The most basic and popular anti-sky. The downside of it is that the rushers can close the fence gates and parkour on them, however I can't recall that ever happening
Popularized/invented by: Unknown
Resources needed: Fence gates, some building blocks

Images:
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Fence gate/sign anti-sky
This anti-sky adds a row of signs every 2 rows of fence gates to, I believe, make it harder to parkour and easier to knock off rushers who attempt to do so.
The second image showcases the incorrect way to do this type of anti-sky (above red wool), as there are two rows of signs placed against a row of fence gates, which means the rushers can break both of the signs rows by breaking a singular row of fence gates.
It also shows an alternative way (above orange wool, invented by Crazymc98 ❤️) that fully prevents parkouring, by adding four signs rows instead of only two, however the signs are placed against each other, so the rushers can break three signs at once
Popularized/invented by: Unknown
Resources needed: Fence gates, signs, some building blocks

Images:
Trenches -
Trenches are just pits made in the sky platform, so you can hide in them, making your enemies unable to shoot you
with their bows. For some reason trenches are not utilized in matches at all; maybe because they're hard to
maintain, they take some effort to build or because not many people know about this strat.
! When building a trench, make sure to cover it with iron bars from below, just like stairs, so it's harder to
destroy them by enemies; the more iron bars the better
Where to build trenches -
Because no one builds trenches in actual matches, they haven't been tested to determine where it's the best to build them. But I'd say it's the best to build them in front of your stairs, leaving like a 5-10 blocks gap between the trench and stairs, then repeat that

Types of trenches -
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Trench #1
I've found this trench in the Oprad's Defence test world, I don't know who's built it, but here it is.
Notice how it has slabs in the corners, so we can be completely shielded from arrows and a slab in the middle that allows us to shoot the enemies, however I believe jumping and shooting would be better than having to stand on the slab
A downside of this design is that it can be easily griefed by the enemies by placing blocks or flooding it with water
Popularized/invented by: Unknown
Resources needed: Crafting tables, iron bars, slabs

Images:
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Trench #2
This trench, unlike the previous one, is ungriefable, because the enemies would have to first break the fences and iron bars to place blocks/water in it. It also has stairs on both sides so you don't have to back up to get out of the trench if you decide you want to melee attack people
Popularized/invented by:Me!
Resources needed: Fence gates, signs, some building blocks

Images: